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Why coke is bad & how to deal with it

So I went to my dentist, which is absolutely blessed within her field of expertise. She´s got alot of clients from the game industry and we seem to have one thing incommon, namely Coca Cola. So everybody knows that Coke is bad for your teeth, but that certainly doesn´t stop us from drinking the devilish juice. However I wanted to see, if there was anyway to get around it – and rest assure… there is not.

However there is a few preventive tricks, which are suppose to be good. So Coca Cola contains alot of sugga, while that is bad – its not the real tooth killer. The real tooth killer is the acid. The acid is in all types of soda, including diet coke (hey! don´t kill the messenger). So the trick is to avoid the acid and sugga after you have absorbed a coke. First of all make sure you drink your coke fast. Don´t sit and zip for a long time, since you constantly load new bad stuff on the tooth. So drink it fast and then rinse your mouth with pure water. The rinsing of your mouth will remove alot of the sugga and acid.

Hey! I am all about sharing information!

Post GDC

The game developers conference is game over and so am I.

I had the great pleasure of doing a lecture in the scoring of Tomb Raider Legend. The audience was amazingly responsive and seemed to be gain from the lecture. I started out by making a general remark on commercial conferences. While I sometimes learn great things on conference – I often leave them with a feeling of … nothing. It seems like many people- and companies are afraid to share knowledge, which kinda destroys the idea of a conference as a knowledge sharing tool. While I completely understand- and respect the commercial boundraies of what information can be shared – I still don´t understand why so many people are holding back. The lecture I did was about sharing all the knowledge I could in 60 minutes. The scoring of Tomb Raider Legend has been a massive experience in understanding the chaotic properties of the symphony orchestra and how different types of music work contextually with visuals and so forth. I believe this knowledge is for everybody interested. Collaboration is progression… at least in theory.

GDC update and vibraslap frenzy

“…Just because nobody understands you, doesn’t make you an artist…”

I don´t hope these words of wisdom will become truth on my upcoming GDC lecture, since I have prepared a rather wild lecture in strange topics such as digital orchestration, chaos and micro-scoring. These three components were a crucial part in the creation of the Tomb Raider Legend soundtrack, which ended being over 200 minutes long. The soundtrack took aprox. 8 months to create and was a deep, enchanting experience into a variety of different musical realms ranging from epic orchestration to hi-tech electronica, from rock to soft, ambient music. The game has been particulary demanding, since the variety of locations stretch from Tokyo to Himalaya, Russia to Ghana, Bolivia to United Kingdom.

I actually owe some kind compliments to a great shop for ethnic instruments called “Lark in the Morning”, which provided me the beautyful Armenian Duduk, Peruvian Panflutes, African Whaledrums, Irish flutes and many other weird instruments like the beautyful – and patented – vibraslap 2. Please be warned that the vibraslap is an extremely annoying instrument, if you are not the one playing it. Its really hard to describe what it sounds like, but think of it as a really annoying baby instrument for adults. But feel free to check it by pressing here.

 

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